boxrift-game-engine bws9000 · COMPLETED
A game is a stateful simulation assembled from independently testable rules, executed in meaningful phases, with explicit transitions for behavior that spans time.
github.com/bws9000/boxrift-game-engine · ★ 0 · Forks 0 · Size 193 KB
SUMMARY
Technologies 7
Scored 7
Observed 7
Practices 6
Evidence 7
Skips 0
COVERAGE
Analyzed 88 files · 55 commits · 0 API calls
TECHNOLOGIES & DEPTH
Java LANGUAGE Depth 70
74 files · PRODUCTION
Markdown LANGUAGE Depth 70
1 files · PRODUCTION
Gradle LANGUAGE Depth 70
7 files · PRODUCTION
Gradle BUILD_TOOL Depth 80
1 files · CONFIGURATION
JUnit TESTING Depth 28
1 files · TEST
MongoDB DATABASE Depth 61
1 files · CONFIGURATION
TypeScript LANGUAGE Depth 71
8 files · PRODUCTION
PRACTICES
documentation · observedautomated_tests · observedcontinuous_integration · absentcontainerization · absentlinting · absentformatting · absent
ACTIVITY & OWNERSHIP
First commit 2019-09-25
Last commit 2026-01-25
Active months 5
Commits 55